| connect_flag (defined in Object3D) | Object3D | [protected] |
| displayed_flag (defined in Object3D) | Object3D | [protected] |
| GetObjName() const (defined in Object3D) | Object3D | [inline, virtual] |
| GetObjType() const (defined in Object3D) | Object3D | [inline] |
| IsConnected() (defined in Object3D) | Object3D | [inline] |
| IsDisplayed() (defined in Object3D) | Object3D | [inline] |
| name (defined in Object3D) | Object3D | [protected] |
| obj_type | Object3D | [protected] |
| Object3D(const int new_obj_type, const char *new_name="GEN_Object3D") (defined in Object3D) | Object3D | |
| Object3D(const Object3D &obj_ref) (defined in Object3D) | Object3D | |
| RotateObj(const HaMat_double &rot_mat, const Vec3D &cnt) | Object3D | [virtual] |
| RotateX(double theta, const Vec3D &cnt) | Object3D | [virtual] |
| RotateY(double theta, const Vec3D &cnt) | Object3D | [virtual] |
| RotateZ(double theta, const Vec3D &cnt) | Object3D | [virtual] |
| SetConnected(const bool status) (defined in Object3D) | Object3D | [inline] |
| SetDisplayed(const bool status) (defined in Object3D) | Object3D | [inline] |
| SetObjName(const char *new_name) (defined in Object3D) | Object3D | [inline, virtual] |
| Translate(const Vec3D &tr_vec) | Object3D | [virtual] |
| ~Object3D() (defined in Object3D) | Object3D | [virtual] |
1.3.6